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OFFICIALSource: variety.com

‘The Mandalorian and Grogu’ VFX Veteran Hal Hickel on Rotta’s Redesign, Phil Tippett and Jon Favreau’s ‘Less James Bond, More Jackass’ Approach

Published October 16, 2026 · US

‘The Mandalorian and Grogu’ VFX Veteran Hal Hickel on Rotta’s Redesign, Phil Tippett and Jon Favreau’s ‘Less James Bond, More Jackass’ Approach

SOURCE: VARIETY.COM

Industrial Light & Magic (ILM) animation supervisor Hal Hickel recently detailed the intricate visual effects work behind Jon Favreau’s “The Mandalorian and Grogu,” highlighting a creative process deeply rooted in both classic and modern techniques. With a tenure at ILM spanning three decades, Hickel shared insights into how the team merged traditional stop-motion practices with cutting-edge digital animation to bring the Star Wars universe to life in new ways, as reported by variety.com.

Central to the visual storytelling was a reverence for the legacy of stop-motion pioneer Phil Tippett, whose work on the original Star Wars films set a standard for creature animation. Hickel approached the project with the guiding question of how Tippett might have tackled the challenges, prompting a fusion of digital and practical methods. This strategy was exemplified during the animation of a key battle scene featuring AT-AT walkers, where ILM revisited tests initially crafted for “Rogue One” to perfectly capture the slow, weighty movement reminiscent of the original trilogy’s aesthetic.

The production incorporated full-scale interior sets connected to the mechanical heads of the walkers, allowing performers to interact physically with the environment. Although a planned shoot featuring characters exchanging gunfire atop two walkers was ultimately omitted, the approach underscored the commitment to blending tangible elements with visual effects. Simultaneously, the design and animation of smaller vehicles like the AT-RT demanded a different methodology. Animators studied the locomotion of ostriches to inform the digital movement data, which was then applied to a sophisticated six-axis mechanical rig—a process that tested the limits of both the performers and the equipment.

Favreau’s directive aimed to balance authenticity with a kinetic energy that was less about polished action and more about precarious, risky maneuvers. This creative vision was encapsulated in Hickel’s description of the show’s tone as “less James Bond, more Jackass,” emphasizing near-disasters and a palpable sense of danger throughout the action sequences.

One of the more ambitious creature redesigns involved Rotta the Hutt, voiced by Jeremy Allen White. Departing from the traditional portrayal of Jabba’s sluggish offspring, Rotta was envisioned as a more muscular, agile figure capable of eliciting audience empathy. The redesign process included full-scale physical models by Legacy Effects, alongside ILM’s development of a digital muscle system inspired by the movements of creatures such as elephant seals and sumo wrestlers. Post-production feedback from Favreau led to revisions that brought Rotta’s appearance closer to the classic Hutt lineage, ensuring he maintained a connection to his infamous father while possessing a unique presence.

Rotta’s role in the narrative was significant, featuring the second-highest volume of dialogue after the Mandalorian himself. To facilitate accessibility for younger viewers, the decision was made to have Rotta speak English rather than rely on subtitles, enhancing his emotional range and character connection. A notable creative touch included an homage to Hayao Miyazaki’s “My Neighbor Totoro,” with a production moment capturing Grogu asleep atop Rotta’s chest, symbolizing a gentle, nurturing relationship within the story.

The visual effects team also revisited classic Star Wars elements, expanding the holographic chess creatures from the 1977 film into fully realized combatants. While maintaining their iconic silhouettes, ILM reimagined their anatomy and movement to fit seamlessly into the updated narrative. Collaboration with second-unit director Peter Ramsey and stunt performers involved practical stand-ins, demonstrating a preference for straightforward physical effects in certain sequences, which often proved more effective than complex digital alternatives.

A standout highlight was the inclusion of an actual stop-motion sequence featuring a battle between two giant droids guarding an overlord’s chamber. This segment was produced at Tippett Studios, marking a rare return to the stop-motion medium within the Star Wars franchise’s modern era. Tippett’s animators crafted the physical puppets frame by frame, while ILM provided compositing and enhanced elements such as fire and explosions. Hickel himself took on the task of animating a shot, an experience he described as a career pinnacle, especially poignant given Tippett Studio’s closure of its Berkeley location.

This melding of hands-on artistry and high-tech innovation reflects the broader ethos of “The Mandalorian and Grogu,” which strives to honor Star Wars’ foundational visual language while pushing creative boundaries. The project’s attention to detail, from creature behavior inspired by real animals to carefully calibrated mechanical rigs, underscores ILM’s commitment to immersive storytelling through layered visual effects.

Though some planned scenes, such as the walker gunfight, were ultimately cut, the remaining sequences showcase a dynamic interplay between physical and digital realms. With Favreau’s vision guiding the team toward action that feels immediate and risky rather than polished and choreographed, ILM’s work on “The Mandalorian and Grogu” exemplifies a fresh approach to effects-driven narrative. As the show continues to expand the Star Wars mythos, the integration of legacy techniques with modern technology remains a defining feature of its visual identity.

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